Behind the Scenes of Fallout, the Gaming World’s Most Surprising Small Screen Triumph
The Fallout TV series is back to its platform, and it's accurate to state that fans were pleasantly surprised by the quality of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture various facets of the gamer's experience.
We followed vault-dweller Lucy, attempting to do the right thing and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his cult's dogma and unleashes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the contaminated wastes.
Setting the Stage for Season Two
The debut season's finale disclosed a major secret about the culprits behind the atomic conflict that trapped a society in underground vaults for an extended period. It also posed plenty of questions open for the next installment – and, this time, expectations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Starting the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the response to the show, so now people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for the Next Installment
The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, despite the fact that it was technically flawed at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains Nolan. “That parched, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its production team insisted on authentic items and sets were constructed, mirroring the improvised nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s authentic.”
Indeed, pretty much every element you see on-screen is practical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, alongside the original creators behind the video games. This common understanding for the lore is evident in the finished show.
The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, marking a change from the initial release. This format will allow for a different viewing experience, something the team themselves are looking forward to observe.
“It delves deeper, it’s bigger, it’s more humorous, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”